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Stained Glass Hallway

Using artwork I had created from another project, I wanted to create an actual stained glass with colored shadow. Through trial and error, I was able to figure it out!

I modeled a very quick hallway as I wanted my main focus to be the windows more than anything. I modeled the hallway in Maya and did quick texturing in Substance Painter. I wanted the reflection on the floor to give the scene a bit more so the lights are very low!

I used Path Tracing in Unreal Engine as that is what gave the shadows their colors. I also used Photoshop to create a normal for each texture image for the added detail!

Main view of Design 7

Main view of Design 7

Main view of Designs 6, 4, and 2

Main view of Designs 6, 4, and 2

Main view of Designs 1, 3, and 5

Main view of Designs 1, 3, and 5

Unlit

Unlit

Designs with Shadows

Designs with Shadows

Material Outline

Material Outline

Wire Frame Pieces

Wire Frame Pieces

Wire Frame Scene

Wire Frame Scene

Designs and Normals of 1, 2, and 3

Designs and Normals of 1, 2, and 3

Designs and Normals of 4, 5, 6, and 7

Designs and Normals of 4, 5, 6, and 7