Using artwork I had created from another project, I wanted to create an actual stained glass with colored shadow. Through trial and error, I was able to figure it out!
I modeled a very quick hallway as I wanted my main focus to be the windows more than anything. I modeled the hallway in Maya and did quick texturing in Substance Painter. I wanted the reflection on the floor to give the scene a bit more so the lights are very low!
I used Path Tracing in Unreal Engine as that is what gave the shadows their colors. I also used Photoshop to create a normal for each texture image for the added detail!