A bit of a recreation of my past project with the Birthday Party room! I wanted to play with making textures and using a little VFX in Unreal Engine.
I modeled the scene and props in Maya, created 2 textures in Substance Designer (Watermelon and Sprinkles), and did the rest in Substance Painter. Moving everything to Unreal Engine, I used the Niagara System Confetti Burst to make a couple of bursts of confetti! I also used Path Tracing for the rendered screenshots!
Straightforward scene with textures that could be improved down the line, mainly by adding seeds to the watermelon texture! I think that would be a nice touch!
Quick Fly Through